AI Insights · Timothy · June 2024
Top 5 Ultracasual Games on iOS in Africa: Q2 2024
Discover the performance of the top 5 ultracasual games on iOS in Africa for Q2 2024, including trends in downloads, revenue, and active users.
In Q2 2024, the performance of the top ultracasual games on iOS in Africa showcased intriguing trends in downloads, revenue, and active users. Below, we explore the data insights for the top 5 games, sourced from Sensor Tower.
World of Slime Simulator Games from Solid Apps INC experienced a steady increase in weekly revenue, peaking at approximately $523 in the first week of June. Weekly downloads showed significant growth, reaching 569 in mid-June. Active users also saw an upward trend, culminating at 862 in the same period.
Slime it: Slime Game Simulator, published by Slime4Fun, had a varied revenue performance, with a high of $103 in the last week of May. Despite negligible downloads, the game's revenue indicates some level of user engagement.
Food Games: Carnival Fair Food by Maker Labs had relatively consistent revenue, peaking at $75 in early June. Downloads were modest, with a notable increase to 24 by mid-June.
Draw it from Kwalee Ltd showed fluctuating revenue, with a high of $78 in late April. Downloads were robust, reaching 664 in mid-June. Active users remained strong, peaking at 1.2K in the same period.
KleptoCats by HyperBeard Inc. saw relatively stable revenue, with a peak of $39 in late June. Downloads were minimal, with occasional spikes, such as 9 in mid-April.
For more detailed insights and data, visit Sensor Tower.